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AAO 3 Info
03-27-2009, 11:11 AM
Post: #1
AAO 3 Info
The game looks incredible thanks to Unreal Engine 3, and many of the animations of soldiers, such as the combat slides and dives when your soldiers start taking fire or prone leaning and combat rolls look extremely natural. The designers specifically focused on a number of other movement facets as well, such as shifting between combat and tactical stances when you're advancing and having your soldier flick the safety as he starts to run to prevent rounds from being accidentally fired. The designers also spent extra time making sure that elements like bullet penetration, overpressure from grenades thrown into closed spaces and approximating eye adjustment to light or dark spaces was included to add to the realism of being in the field.

I jumped into a match on the Bridge map, which was ported over from the second America's Army game. While I went through a quick tutorial with the designers, I was also shown the medical system that players will need to use to heal their teammates. If you take damage, which is location specific, you have a chance of becoming incapacitated and bleeding out. Fortunately, if you're dropped by an enemy, you have the chance to direct them to your position, and they'll be able to potentially heal your wounds. If it's a minor injury, they can slap a bandage on you and get you back on your feet, but if it's a significant wound, your teammate will have to take the information presented to them and make the right decision about the medical treatment. If they guess wrong, they could accidentally hurt you. Otherwise, they'll be able to proceed to the next step of binding your injury and getting you back into the fight.

This is an important factor to learn not only to help your teammates, but also to incapacitate enemy soldiers. The Army doesn't try to kill people it doesn't have to, and a soldier wouldn't go up to an injured enemy and put another round in them on the ground, as players of other multiplayer games would do. That would result in murder charges when that soldier got back to base, and would be a clear violation of the LDRSHIP standards. Instead, you attempt to treat the enemy's wounds, zip tying them in the process so they are no longer a danger to yourself or your squadmates. Doing so will not only remove that player from the round, but will also black out their voice channel so they can't tell their teammates where they are or what's happening to them, so there's also a strategic purpose in humanely treating your opponents.

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03-27-2009, 01:50 PM
Post: #2
Re: AAO 3 Info
Well there goes my fun. I like playing these games TO commit war crimes. Smile
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03-27-2009, 02:05 PM
Post: #3
Re: AAO 3 Info
[THANATOS Wrote:.Atomic"]Well there goes my fun. I like playing these games TO commit war crimes. Smile
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03-27-2009, 02:18 PM
Post: #4
Re: AAO 3 Info
cool thing they added medals, ribbons and coins etc
should make the game more interesting Smile
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03-27-2009, 05:12 PM
Post: #5
Re: AAO 3 Info
Nobody is going to use the in-game VOIP.

The only reason for treating an NME would be to prevent them from becoming active by their own team. This also leaves room for dirty tactics IE baiting the NME with one of your wounded. Reward goodness, sure, but don't also reward shitty tactics like laying down next to an incapacitated friendly using them as a sandbag for prone-supported because you know the enemy aren't going to throw grenades at you.
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03-27-2009, 05:32 PM
Post: #6
Re: AAO 3 Info
[THANATOS Wrote:.Metal"]Nobody is going to use the in-game VOIP.

The only reason for treating an NME would be to prevent them from becoming active by their own team. This also leaves room for dirty tactics IE baiting the NME with one of your wounded. Reward goodness, sure, but don't also reward shitty tactics like laying down next to an incapacitated friendly using them as a sandbag for prone-supported because you know the enemy aren't going to throw grenades at you.

:-? :-? That's a damn good idea! :clap: :clap:
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03-27-2009, 05:33 PM
Post: #7
Re: AAO 3 Info
[THANATOS Wrote:.Sneye.GT"]
[THANATOS Wrote:.Metal"]Nobody is going to use the in-game VOIP.

The only reason for treating an NME would be to prevent them from becoming active by their own team. This also leaves room for dirty tactics IE baiting the NME with one of your wounded. Reward goodness, sure, but don't also reward shitty tactics like laying down next to an incapacitated friendly using them as a sandbag for prone-supported because you know the enemy aren't going to throw grenades at you.

:-? :-? That's a damn good idea! :clap: :clap:
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03-27-2009, 05:38 PM
Post: #8
Re: AAO 3 Info
Yes, and now it's going to get used. Hopefully enough for the devs to take that crap out on the first patch.

They want super-realism? Let's all fight like Mujahadeens. Women, children, and wounded are now valid pieces of cover.
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I do solemnly swear,
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Teabag mofos.
And shoot 'em in the dick.
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03-27-2009, 06:26 PM
Post: #9
Re: AAO 3 Info
As I was telling Indeee yesterday, the whole 'wounded' and if you shoot them you get ROE thing sounds awful. Especially with no death messages - imagine on bridge, somebody is lying prone on top stairs. You shoot and you shoot, eventually 'wounding' them. You don't know whether they're dead, because they won't move at all, so you keep shooting and get a bunch of lame ROE.

The medic thing sounds needlessly and annoyingly complicated.
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