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More On AA:3
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04-28-2009, 12:32 PM
Post: #16
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Re: More On AA:3
I'm just hoping the sliding to a crouched or prone position isn't totally bugged out and horrible. It's going to make bullet dancing so much prettier....
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04-28-2009, 08:19 PM
Post: #17
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Re: More On AA:3
{XxX}WallyWorld Wrote:It's going to make bullet dancing so much prettier.... Just like real life! Unless, of course, the air is too humid and the wind direction throws you off while dancing....then you might have an ugly dance./sarcasm | |||
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04-29-2009, 12:31 AM
Post: #18
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Re: More On AA:3
[THANATOS Wrote:.Teo"]bullets fired up reach a velocity of zero and only fall as fast as gravity. sooooo no spamming bullets straight up for sure. thats why we were helmets. Depends how far up you can fire it, if you can get it up far enough it will have an acceleration of 9.8 m/s, and unless they implement air resistance properly (doubt it), it won't hit terminal velocity. You could probably kill somebody with that. |
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04-29-2009, 08:46 AM
Post: #19
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Re: More On AA:3
It would give you a nice dent in your head, but most likely not kill you.
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04-29-2009, 08:23 PM
Post: #20
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Re: More On AA:3
It wouldn't in real life, it probably would in game physics, though.
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04-29-2009, 09:06 PM
Post: #21
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Re: More On AA:3
I remember Mythbusters doing that exact same test. I don't remember the results though.
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04-30-2009, 07:23 AM
Post: #22
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Re: More On AA:3
It dented the skull when they used the rifle bullet, but basically bounced right off.
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Unless, of course, the air is too humid and the wind direction throws you off while dancing....then you might have an ugly dance.

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