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		<title><![CDATA[Thanatos - All Forums]]></title>
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		<pubDate>Thu, 09 Sep 2010 08:44:49 +0000</pubDate>
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			<title><![CDATA[Bike thing, for the Brewster]]></title>
			<link>http://www.thanatos-clan.com/thread-1454.html</link>
			<pubDate>Tue, 07 Sep 2010 00:03:16 +0000</pubDate>
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			<description><![CDATA[Well, just spotted this. It's mine, except mines an extremely dark Purple. Minor color blindness and a very bright sunny day when I bought it. Mine's a 2001. Still a great bike, and I'm still able to kick the tires off most of the scrubs out there. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font> <br />
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<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font>]]></description>
			<content:encoded><![CDATA[Well, just spotted this. It's mine, except mines an extremely dark Purple. Minor color blindness and a very bright sunny day when I bought it. Mine's a 2001. Still a great bike, and I'm still able to kick the tires off most of the scrubs out there. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font> <br />
<br />
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			<title><![CDATA[Well, ordered 2 new cards.]]></title>
			<link>http://www.thanatos-clan.com/thread-1453.html</link>
			<pubDate>Mon, 06 Sep 2010 22:58:42 +0000</pubDate>
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			<description><![CDATA[Now, I'm aware that in November I believe AMD/ATI release their next gen. of cards. But I have no patience at all, so I didn't feel like waiting. Well, got back from fishing yesterday, figured I'd check out my geek bookmarks (Computer) and checked out the GTX 460's. Turns out, 2 of them in SLI make the 480 look slow. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font> So............<br />
<br />
GIGABYTE GEFORCE GTX460 PCI-E DDR5-1024MB DVI, HDMI [GV-N460OC-1GI&#93; {WebID:28536}	&#36;248.86  x	  2	&#36;497.72<br />
<br />
Ordered, paid for, hopefully picking up from warehouse in Markham tomorrow or in a few days. Figured I'd give NVidia a try again, as I've always noticed on bridge, you guys calling out E locations, when I'm closer to them than you are, and just don't see them. That and I got tired of waiting around for the full hdmi and not having some graphics options available with the Radeons. Was going to get the Palit super fast versions, but Newegg only had 1 in stock, and again, I have no patience. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font>]]></description>
			<content:encoded><![CDATA[Now, I'm aware that in November I believe AMD/ATI release their next gen. of cards. But I have no patience at all, so I didn't feel like waiting. Well, got back from fishing yesterday, figured I'd check out my geek bookmarks (Computer) and checked out the GTX 460's. Turns out, 2 of them in SLI make the 480 look slow. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font> So............<br />
<br />
GIGABYTE GEFORCE GTX460 PCI-E DDR5-1024MB DVI, HDMI [GV-N460OC-1GI] {WebID:28536}	&#36;248.86  x	  2	&#36;497.72<br />
<br />
Ordered, paid for, hopefully picking up from warehouse in Markham tomorrow or in a few days. Figured I'd give NVidia a try again, as I've always noticed on bridge, you guys calling out E locations, when I'm closer to them than you are, and just don't see them. That and I got tired of waiting around for the full hdmi and not having some graphics options available with the Radeons. Was going to get the Palit super fast versions, but Newegg only had 1 in stock, and again, I have no patience. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font>]]></content:encoded>
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			<title><![CDATA[A soldiers viewpoint]]></title>
			<link>http://www.thanatos-clan.com/thread-1452.html</link>
			<pubDate>Sat, 04 Sep 2010 00:55:58 +0000</pubDate>
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			<title><![CDATA[For the U.S. Military, Video Games Get Serious]]></title>
			<link>http://www.thanatos-clan.com/thread-1446.html</link>
			<pubDate>Sat, 21 Aug 2010 17:33:47 +0000</pubDate>
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<br />
It's really long... I didn't read all of it, but thought others might find it interesting.<br />
<br />
<blockquote><cite>Quote:</cite>Today's U.S. military recruits enjoy an arsenal of simulators and video games that sharpen their fighting skills and may even protect them from the mental stresses of combat. But experts caution that virtual reality could also help mask the reality of war.<br />
<br />
That has not stopped the military from embracing video games to recruit and train a young generation of gamers who typically play commercial games such as "Modern Warfare 2," which passed &#36;1 billion in sales in January.<br />
<br />
"The Army has really taken a hold of gaming technology," said Marsha Berry, executive producer for the game "America's Army 3."<br />
<br />
"America's Army" represents the official U.S. Army game that competes with commercial offerings such as "Modern Warfare 2" by also featuring online multiplayer shootouts. The free-to-play game has become a more effective recruiting tool for the Army than all other Army advertisements combined, according to MIT researchers.<br />
<br />
Such blurring between entertainment and war may have unwanted consequences, according to Peter Singer, a Brookings Institute defense expert. He argues in a Foreign Policy journal article that the "militainment" phenomenon can lead to greater distortions in how people view war.<br />
<br />
In real life, "any military person will tell you that there's a blend of incredible intensity and stress combined with long years of boredom," Singer pointed out. "But is a game going to capture that?"<br />
<br />
But such reality-based video games could help prepare recruits for the mental horrors of war, help train them for the real thing and even help prevent cases of post-traumatic stress disorder (PTSD) in soldiers. [Related: World of Warcraft Video Game Succeeds in School&#93;<br />
<br />
The virtual Army wants you<br />
<br />
Very few games have the ambition to convey both the physical carnage and mental anguish of warfare, such as was shown in the recent Oscar-winning film "The Hurt Locker" or HBO's Emmy-nominated World War II series "The Pacific." Instead, they have more narrow goals, such as attracting today's recruits through familiar entertainment.<br />
<br />
One Army recruitment station in the Philadelphia area featured war-themed video games and helicopter simulators aimed at attracting urban youth. It closed down last month, but the Army hinted that it might adopt a similar approach for future recruitment stations.<br />
<br />
"America's Army" continues a strong run with more than 11 million registered users having played over 260 million total hours and counting since 2002, including enlisted soldiers who play under their real-life unit designations.<br />
<br />
"The whole concept behind the game was that it was not going to be about scoring based on kills," Berry told LiveScience. "We wanted it to represent Army values and career options."<br />
<br />
Gamers can undergo virtual Army training around barracks and shooting ranges, as well as fight in teams against opposing players in online multiplayer combat. Players who faithfully complete tasks, such as medic training, even get perks in multiplayer games, such as being able to revive wounded comrades during online battles.<br />
<br />
The game does have some quirks that reveal how tricky it is to reproduce combat realities on an imaginary platform. In online games, players always view themselves as U.S. Army soldiers and see the opposing team of players as a fictional enemy. By contrast, an upcoming commercial game "Medal of Honor" allows players to fight one another as either U.S. Army or as the Taliban insurgents of Afghanistan.<br />
<br />
Killing in "America's Army" also represents a fairly clean affair compared with the bloodier kills of "Modern Warfare 2." That allowed the game to earn a "T for teen" rating, as part of its recruitment tool value.<br />
<br />
"We wanted kids to be able to start playing at 13," Berry explained. "If they haven't thought about the Army by the time they get to 17, it's probably not something they'll do."<br />
<br />
Boot camp 2.0<br />
<br />
The recruitment of young gamers has forced some changes in military training. Earlier this year, the Army announced that it would reshape basic training to accommodate a new generation of tech-savvy recruits who may have more gaming skills than physical fitness.<br />
<br />
On the upside, specialized games and simulators have become cheap and effective virtual training grounds that supplement the usual physical drills.<br />
<br />
The Army trains its soldiers on game-like simulations such as "Virtual Battlespace 2" or even noncommercial versions of "America's Army." Training versions of "America's Army" can integrate real military weapons or hardware with the game software, so soldiers can physically hold the launch tube of a Javelin antitank missile and practice firing it in a virtual setting.<br />
<br />
By the time soldiers get to the live fire exercises with weapons, many are already fairly proficient from having trained on the simulators, Berry said.<br />
<br />
The most futuristic example of game-like training comes from Raytheon, a giant in the defense industry, and Motion Reality, the company responsible for the 3-D technology behind the Hollywood blockbuster "Avatar."<br />
<br />
The two companies developed a free-roaming simulator called VIRTSIM, which allows participants wearing full gear and virtual reality goggles to physically fight their way through a virtual setting. The participants can toss physical objects such as mock grenades that explode in the virtual setting, and even experience a low-level Taser-style shock when a virtual enemy manages to shoot them.<br />
<br />
Preparing the mind for war<br />
<br />
Such virtual training may go beyond training military recruits to operate weapons, spot roadside bombs, or clear rooms of enemies. It could also protect them from the mental horrors of war, according to Albert "Skip" Rizzo, a University of Southern California psychologist.<br />
<br />
With funding from the U.S. military, Rizzo's team in the virtual reality lab at USC's Institute for Creative Technologies wants to prepare military recruits for mental trauma before they are ever deployed overseas. It is developing virtual re-creations based on the stories told by returning veterans.<br />
<br />
"What we want to create is something that pulls at the hearts of people," Rizzo said. "Maybe there's a child lying there with the arms blown off, screaming and crying. Maybe your action kills an innocent civilian, or you see a guy next to you get shot in the eye with blood spurting out of his face."<br />
<br />
At the most upsetting moment, the simulation would freeze and allow a virtual character to come out and walk the player through the situation. That character might look like a gunnery sergeant, a Buddhist monk, even a former schoolteacher - whatever helps the recruit think calmly after experiencing the virtual trauma.<br />
<br />
"The rationale is you want to teach people this stuff when they're in a state of arousal so that they're more likely to access that learning when they're in a similar state" in real life, Rizzo said.<br />
<br />
Such stress-resilience training, or emotional coping, has existed in U.S. military training for a couple of years. But there's a limit to how much time new recruits can spend in workshops or in the re-creation of an Iraqi village at the Marine Corps Base Camp Pendleton in Southern California. A virtual simulation or game could allow more recruits to train themselves in stress resilience during the many months leading up to actual combat.<br />
<br />
Less is more for veterans<br />
<br />
Ideally, the preparation would help prevent future cases of PTSD among veterans. As many as 20 percent of returning military personnel may suffer from the disorder or from major depression, according to a 2008 study by the RAND Corp.<br />
<br />
For veterans with PTSD, even poor graphics in virtual reality simulators can trigger powerful memories. Psychologists have found that a crude visual representation allows the mind of the patient to fill in the details based on personal experience (similar to the notion popularized in the Hollywood blockbuster "Inception").<br />
<br />
"If you leave it a little bit open, then you have more space for the patient's own imagination and their own insertion of experiences in the world," Rizzo said.<br />
<br />
When Vietnam War veterans took part in virtual reality therapy for PTSD during the late 1990s, the simulation graphics "sucked," according to Rizzo.<br />
<br />
Even so, "when the patients got out of the [virtual&#93; copter, a couple of them were describing Vietcong shooting from the jungle and water buffaloes in the rice paddies. None of that was in the simulation - they had blended in their own experiences."<br />
<br />
Rizzo hopes that the new stress-resilience training can trump the need for PTSD therapy and allow future military veterans to return to civilian life with fewer nightmares. He wants to convey a sense of reality closer to certain war films, such as "Platoon" or "Saving Private Ryan," rather than the films he watched as a kid, in which combat appeared as a sanitized black-and-white struggle.<br />
<br />
"We're training people to cope with the jobs they've been asked to perform and come back intact," Rizzo said. "Nobody goes to war and comes back the same, but when they return, are they capable of holding a job and loving their wife and kids? That's what our aim is, to make the return home as smooth as possible."<br />
<br />
Blurring the lines<br />
<br />
Before that can happen, Rizzo and his colleagues must figure out how to strike a balance in the realism of their simulations. Too polished a presentation may lull recruits into thinking of the simulation as just another commercial game such as "Modern Warfare 2," where death only has the consequence of making players wait to reappear in the next match.<br />
<br />
"We don't want it to look like a game [recruits&#93; have already played and become habituated to," Rizzo said.<br />
<br />
Brookings Institute defense expert, Singer wondered if militainment could also lead to a growing sense of detachment among military recruits during actual combat. He spoke with military officers who observed as much about some of the latest recruits.<br />
<br />
"This might be the essence of this new era of militainment: a greater fidelity to detail, but perhaps a greater distortion in the end," Singer wrote in his Foreign Policy article.<br />
<br />
That distortion could become magnified among the majority of gamers playing "America's Army" or "Modern Warfare 2," who only experience warfare as what appears on their computer and television screens. Few will end up deploying overseas to experience the reality of war in places such as Afghanistan for themselves, according to Singer.<br />
<br />
"This is especially the case as you have now almost two generations (X and Millennials) for whom the draft is just some paper card you get when you are 18 and never ever hear about again," Singer said in an e-mail. "It completely changes the way they think about war."<br />
<br />
The militainment trend also takes place during a time when those killed in the wear rarely show up in U.S. news, and only arrive home as flag-draped coffins. As a result, most gamers may only ever see the casualties of modern wars as pixels on a screen - there one moment, gone the next.</blockquote>
]]></description>
			<content:encoded><![CDATA[<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font><br />
<br />
It's really long... I didn't read all of it, but thought others might find it interesting.<br />
<br />
<blockquote><cite>Quote:</cite>Today's U.S. military recruits enjoy an arsenal of simulators and video games that sharpen their fighting skills and may even protect them from the mental stresses of combat. But experts caution that virtual reality could also help mask the reality of war.<br />
<br />
That has not stopped the military from embracing video games to recruit and train a young generation of gamers who typically play commercial games such as "Modern Warfare 2," which passed &#36;1 billion in sales in January.<br />
<br />
"The Army has really taken a hold of gaming technology," said Marsha Berry, executive producer for the game "America's Army 3."<br />
<br />
"America's Army" represents the official U.S. Army game that competes with commercial offerings such as "Modern Warfare 2" by also featuring online multiplayer shootouts. The free-to-play game has become a more effective recruiting tool for the Army than all other Army advertisements combined, according to MIT researchers.<br />
<br />
Such blurring between entertainment and war may have unwanted consequences, according to Peter Singer, a Brookings Institute defense expert. He argues in a Foreign Policy journal article that the "militainment" phenomenon can lead to greater distortions in how people view war.<br />
<br />
In real life, "any military person will tell you that there's a blend of incredible intensity and stress combined with long years of boredom," Singer pointed out. "But is a game going to capture that?"<br />
<br />
But such reality-based video games could help prepare recruits for the mental horrors of war, help train them for the real thing and even help prevent cases of post-traumatic stress disorder (PTSD) in soldiers. [Related: World of Warcraft Video Game Succeeds in School]<br />
<br />
The virtual Army wants you<br />
<br />
Very few games have the ambition to convey both the physical carnage and mental anguish of warfare, such as was shown in the recent Oscar-winning film "The Hurt Locker" or HBO's Emmy-nominated World War II series "The Pacific." Instead, they have more narrow goals, such as attracting today's recruits through familiar entertainment.<br />
<br />
One Army recruitment station in the Philadelphia area featured war-themed video games and helicopter simulators aimed at attracting urban youth. It closed down last month, but the Army hinted that it might adopt a similar approach for future recruitment stations.<br />
<br />
"America's Army" continues a strong run with more than 11 million registered users having played over 260 million total hours and counting since 2002, including enlisted soldiers who play under their real-life unit designations.<br />
<br />
"The whole concept behind the game was that it was not going to be about scoring based on kills," Berry told LiveScience. "We wanted it to represent Army values and career options."<br />
<br />
Gamers can undergo virtual Army training around barracks and shooting ranges, as well as fight in teams against opposing players in online multiplayer combat. Players who faithfully complete tasks, such as medic training, even get perks in multiplayer games, such as being able to revive wounded comrades during online battles.<br />
<br />
The game does have some quirks that reveal how tricky it is to reproduce combat realities on an imaginary platform. In online games, players always view themselves as U.S. Army soldiers and see the opposing team of players as a fictional enemy. By contrast, an upcoming commercial game "Medal of Honor" allows players to fight one another as either U.S. Army or as the Taliban insurgents of Afghanistan.<br />
<br />
Killing in "America's Army" also represents a fairly clean affair compared with the bloodier kills of "Modern Warfare 2." That allowed the game to earn a "T for teen" rating, as part of its recruitment tool value.<br />
<br />
"We wanted kids to be able to start playing at 13," Berry explained. "If they haven't thought about the Army by the time they get to 17, it's probably not something they'll do."<br />
<br />
Boot camp 2.0<br />
<br />
The recruitment of young gamers has forced some changes in military training. Earlier this year, the Army announced that it would reshape basic training to accommodate a new generation of tech-savvy recruits who may have more gaming skills than physical fitness.<br />
<br />
On the upside, specialized games and simulators have become cheap and effective virtual training grounds that supplement the usual physical drills.<br />
<br />
The Army trains its soldiers on game-like simulations such as "Virtual Battlespace 2" or even noncommercial versions of "America's Army." Training versions of "America's Army" can integrate real military weapons or hardware with the game software, so soldiers can physically hold the launch tube of a Javelin antitank missile and practice firing it in a virtual setting.<br />
<br />
By the time soldiers get to the live fire exercises with weapons, many are already fairly proficient from having trained on the simulators, Berry said.<br />
<br />
The most futuristic example of game-like training comes from Raytheon, a giant in the defense industry, and Motion Reality, the company responsible for the 3-D technology behind the Hollywood blockbuster "Avatar."<br />
<br />
The two companies developed a free-roaming simulator called VIRTSIM, which allows participants wearing full gear and virtual reality goggles to physically fight their way through a virtual setting. The participants can toss physical objects such as mock grenades that explode in the virtual setting, and even experience a low-level Taser-style shock when a virtual enemy manages to shoot them.<br />
<br />
Preparing the mind for war<br />
<br />
Such virtual training may go beyond training military recruits to operate weapons, spot roadside bombs, or clear rooms of enemies. It could also protect them from the mental horrors of war, according to Albert "Skip" Rizzo, a University of Southern California psychologist.<br />
<br />
With funding from the U.S. military, Rizzo's team in the virtual reality lab at USC's Institute for Creative Technologies wants to prepare military recruits for mental trauma before they are ever deployed overseas. It is developing virtual re-creations based on the stories told by returning veterans.<br />
<br />
"What we want to create is something that pulls at the hearts of people," Rizzo said. "Maybe there's a child lying there with the arms blown off, screaming and crying. Maybe your action kills an innocent civilian, or you see a guy next to you get shot in the eye with blood spurting out of his face."<br />
<br />
At the most upsetting moment, the simulation would freeze and allow a virtual character to come out and walk the player through the situation. That character might look like a gunnery sergeant, a Buddhist monk, even a former schoolteacher - whatever helps the recruit think calmly after experiencing the virtual trauma.<br />
<br />
"The rationale is you want to teach people this stuff when they're in a state of arousal so that they're more likely to access that learning when they're in a similar state" in real life, Rizzo said.<br />
<br />
Such stress-resilience training, or emotional coping, has existed in U.S. military training for a couple of years. But there's a limit to how much time new recruits can spend in workshops or in the re-creation of an Iraqi village at the Marine Corps Base Camp Pendleton in Southern California. A virtual simulation or game could allow more recruits to train themselves in stress resilience during the many months leading up to actual combat.<br />
<br />
Less is more for veterans<br />
<br />
Ideally, the preparation would help prevent future cases of PTSD among veterans. As many as 20 percent of returning military personnel may suffer from the disorder or from major depression, according to a 2008 study by the RAND Corp.<br />
<br />
For veterans with PTSD, even poor graphics in virtual reality simulators can trigger powerful memories. Psychologists have found that a crude visual representation allows the mind of the patient to fill in the details based on personal experience (similar to the notion popularized in the Hollywood blockbuster "Inception").<br />
<br />
"If you leave it a little bit open, then you have more space for the patient's own imagination and their own insertion of experiences in the world," Rizzo said.<br />
<br />
When Vietnam War veterans took part in virtual reality therapy for PTSD during the late 1990s, the simulation graphics "sucked," according to Rizzo.<br />
<br />
Even so, "when the patients got out of the [virtual] copter, a couple of them were describing Vietcong shooting from the jungle and water buffaloes in the rice paddies. None of that was in the simulation - they had blended in their own experiences."<br />
<br />
Rizzo hopes that the new stress-resilience training can trump the need for PTSD therapy and allow future military veterans to return to civilian life with fewer nightmares. He wants to convey a sense of reality closer to certain war films, such as "Platoon" or "Saving Private Ryan," rather than the films he watched as a kid, in which combat appeared as a sanitized black-and-white struggle.<br />
<br />
"We're training people to cope with the jobs they've been asked to perform and come back intact," Rizzo said. "Nobody goes to war and comes back the same, but when they return, are they capable of holding a job and loving their wife and kids? That's what our aim is, to make the return home as smooth as possible."<br />
<br />
Blurring the lines<br />
<br />
Before that can happen, Rizzo and his colleagues must figure out how to strike a balance in the realism of their simulations. Too polished a presentation may lull recruits into thinking of the simulation as just another commercial game such as "Modern Warfare 2," where death only has the consequence of making players wait to reappear in the next match.<br />
<br />
"We don't want it to look like a game [recruits] have already played and become habituated to," Rizzo said.<br />
<br />
Brookings Institute defense expert, Singer wondered if militainment could also lead to a growing sense of detachment among military recruits during actual combat. He spoke with military officers who observed as much about some of the latest recruits.<br />
<br />
"This might be the essence of this new era of militainment: a greater fidelity to detail, but perhaps a greater distortion in the end," Singer wrote in his Foreign Policy article.<br />
<br />
That distortion could become magnified among the majority of gamers playing "America's Army" or "Modern Warfare 2," who only experience warfare as what appears on their computer and television screens. Few will end up deploying overseas to experience the reality of war in places such as Afghanistan for themselves, according to Singer.<br />
<br />
"This is especially the case as you have now almost two generations (X and Millennials) for whom the draft is just some paper card you get when you are 18 and never ever hear about again," Singer said in an e-mail. "It completely changes the way they think about war."<br />
<br />
The militainment trend also takes place during a time when those killed in the wear rarely show up in U.S. news, and only arrive home as flag-draped coffins. As a result, most gamers may only ever see the casualties of modern wars as pixels on a screen - there one moment, gone the next.</blockquote>
]]></content:encoded>
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			<title><![CDATA[Partition Manager]]></title>
			<link>http://www.thanatos-clan.com/thread-1445.html</link>
			<pubDate>Fri, 20 Aug 2010 04:45:51 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1445.html</guid>
			<description><![CDATA[Bought a laptop for school, anyone know what I can use to partition tha hard drive.  It already has the OS on itso i dont think the disk management program in win 7 will allow me to partition the drive.]]></description>
			<content:encoded><![CDATA[Bought a laptop for school, anyone know what I can use to partition tha hard drive.  It already has the OS on itso i dont think the disk management program in win 7 will allow me to partition the drive.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HERE WE GO AGAIN]]></title>
			<link>http://www.thanatos-clan.com/thread-1443.html</link>
			<pubDate>Wed, 18 Aug 2010 15:00:00 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1443.html</guid>
			<description><![CDATA[I HATE CHANGES !!!!!!!!!!!!!!!!!!!<br />
Where is the "user cp" box ??????  It isnt in MY upper right hand corner<br />
nor any other fucking place.<br />
<br />
I do like the forums though.<br />
<font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font>]]></description>
			<content:encoded><![CDATA[I HATE CHANGES !!!!!!!!!!!!!!!!!!!<br />
Where is the "user cp" box ??????  It isnt in MY upper right hand corner<br />
nor any other fucking place.<br />
<br />
I do like the forums though.<br />
<font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font>]]></content:encoded>
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			<title><![CDATA[sig request sorta (band logo)]]></title>
			<link>http://www.thanatos-clan.com/thread-1441.html</link>
			<pubDate>Tue, 17 Aug 2010 03:24:02 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1441.html</guid>
			<description><![CDATA[Alright, not exactly a forum signature request, but more of a logo request.<br />
<br />
My band has started booking shows, but we have no logo. The band name is Nystagmus, which is basically involuntary shaking/vibration of the eyes usually from a neurologic problem, cold water in your ear, or some other goofy thing. No real meaning behind the name for us, just a word I thought was cool and the rest thought so too haha.<br />
<br />
If someone could whip up a logo using the name "Nystagmus" that could be used on posters for shows/myspace/etc I would be SUPER appreciative! If possible, maybe some kind of blur effect on the outside of the words to go along with the meaning of the word, and anything else you can think of that would go along with it!<br />
<br />
None of us are artsy at all <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font> . Vet student, med student, pre-law, &amp; financial planning lol.<br />
<br />
Oh, and if you want to give us a listen, head on over to here:<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font> . We're playing next weekend with a bunch of shitties, and then September 25th we're playing with Mobile Death Camp which is a side project of GWAR's bassist. Pretty pumped!]]></description>
			<content:encoded><![CDATA[Alright, not exactly a forum signature request, but more of a logo request.<br />
<br />
My band has started booking shows, but we have no logo. The band name is Nystagmus, which is basically involuntary shaking/vibration of the eyes usually from a neurologic problem, cold water in your ear, or some other goofy thing. No real meaning behind the name for us, just a word I thought was cool and the rest thought so too haha.<br />
<br />
If someone could whip up a logo using the name "Nystagmus" that could be used on posters for shows/myspace/etc I would be SUPER appreciative! If possible, maybe some kind of blur effect on the outside of the words to go along with the meaning of the word, and anything else you can think of that would go along with it!<br />
<br />
None of us are artsy at all <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font> . Vet student, med student, pre-law, &amp; financial planning lol.<br />
<br />
Oh, and if you want to give us a listen, head on over to here:<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font> . We're playing next weekend with a bunch of shitties, and then September 25th we're playing with Mobile Death Camp which is a side project of GWAR's bassist. Pretty pumped!]]></content:encoded>
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			<title><![CDATA[Yet ANOTHER new phone.]]></title>
			<link>http://www.thanatos-clan.com/thread-1438.html</link>
			<pubDate>Thu, 12 Aug 2010 15:37:34 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1438.html</guid>
			<description><![CDATA[Well, got back from fishing Tuesday, and sometime on the last night there, I lost my brand new Xperia X10. Wasn't even 2 weeks old. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font> Well, leaving shortly, gotta pick up boat from dealership, fucking waterpump went on it. &#36;242 for that. Switching from Rogers to Bell, getting the 6 gig/&#36;30 month deal for data, 500 anytime minutes, caller id, voicemail, and sharing for 2 cel phones, for like &#36;100/month before my employee discount. About 66% of my rogers bill. So, grabbing a new phone as well. Getting the Samsung Galaxy S Vibrant. 1 ghz, 16 gig internal, also takes a 32 gig micro sd card. 4" AMOLED screen, whatever that means. All the reviews are good though. So, another android phone, it will updated to 2.2 software soon, more storage, better, but slightly smaller screen, hd video recording, but only 5 mp camera, where the Sony was 8 mp. 3 year contract, &#36;149 for the phone. This is my 3rd! damn phone in about a month. And I've got the sneaky feeling that once I clean out my truck, I'll probably find my Xperia. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font>]]></description>
			<content:encoded><![CDATA[Well, got back from fishing Tuesday, and sometime on the last night there, I lost my brand new Xperia X10. Wasn't even 2 weeks old. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font> Well, leaving shortly, gotta pick up boat from dealership, fucking waterpump went on it. &#36;242 for that. Switching from Rogers to Bell, getting the 6 gig/&#36;30 month deal for data, 500 anytime minutes, caller id, voicemail, and sharing for 2 cel phones, for like &#36;100/month before my employee discount. About 66% of my rogers bill. So, grabbing a new phone as well. Getting the Samsung Galaxy S Vibrant. 1 ghz, 16 gig internal, also takes a 32 gig micro sd card. 4" AMOLED screen, whatever that means. All the reviews are good though. So, another android phone, it will updated to 2.2 software soon, more storage, better, but slightly smaller screen, hd video recording, but only 5 mp camera, where the Sony was 8 mp. 3 year contract, &#36;149 for the phone. This is my 3rd! damn phone in about a month. And I've got the sneaky feeling that once I clean out my truck, I'll probably find my Xperia. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font>]]></content:encoded>
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			<title><![CDATA[AAO Tiem?]]></title>
			<link>http://www.thanatos-clan.com/thread-1436.html</link>
			<pubDate>Tue, 03 Aug 2010 03:22:36 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1436.html</guid>
			<description><![CDATA[Hmm, well, 11:20 pm EST Monday night. Hades is on vent with myself, but apparently, he's excercising  in the shower or something. I'm drinking beer, and just had half a pizza, and I'm about to do some AAO, Old school baybee! 2.85. We's on vent if ya feel likes catching up. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font><font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font>]]></description>
			<content:encoded><![CDATA[Hmm, well, 11:20 pm EST Monday night. Hades is on vent with myself, but apparently, he's excercising  in the shower or something. I'm drinking beer, and just had half a pizza, and I'm about to do some AAO, Old school baybee! 2.85. We's on vent if ya feel likes catching up. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font><font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font>]]></content:encoded>
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		<item>
			<title><![CDATA[Comp Died]]></title>
			<link>http://www.thanatos-clan.com/thread-1435.html</link>
			<pubDate>Tue, 03 Aug 2010 02:50:57 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1435.html</guid>
			<description><![CDATA[Was playing SC2 with Teo kicking some ass then my comp just shut off, so i thought the power flickered, but it didnt restart automatically.  I hit the power button to turn it on but nothing happened, pressed it another 30 times and still nothing.  <br />
<br />
The mobo light was still on but the thing wouldnt turn on, no beeps from the speaker or anything.  So i unplugged everything opened the case the PSU was ridiculously hot.  Let it cool down and tried again still nothing.<br />
<br />
So I think its either the PSU, Mobo, or CPU.<br />
<br />
I cheaped out on the PSU when I bought the system which i shouldnt have done.<br />
<br />
Any ideas what the problem might be?<br />
<br />
Also, for the past day or so Ive been hearing a high pitched noise coming from my PC which i believe was from the PSU which was probably shorting.]]></description>
			<content:encoded><![CDATA[Was playing SC2 with Teo kicking some ass then my comp just shut off, so i thought the power flickered, but it didnt restart automatically.  I hit the power button to turn it on but nothing happened, pressed it another 30 times and still nothing.  <br />
<br />
The mobo light was still on but the thing wouldnt turn on, no beeps from the speaker or anything.  So i unplugged everything opened the case the PSU was ridiculously hot.  Let it cool down and tried again still nothing.<br />
<br />
So I think its either the PSU, Mobo, or CPU.<br />
<br />
I cheaped out on the PSU when I bought the system which i shouldnt have done.<br />
<br />
Any ideas what the problem might be?<br />
<br />
Also, for the past day or so Ive been hearing a high pitched noise coming from my PC which i believe was from the PSU which was probably shorting.]]></content:encoded>
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			<title><![CDATA[TWL NA 4v4 Fall League]]></title>
			<link>http://www.thanatos-clan.com/thread-1434.html</link>
			<pubDate>Sat, 31 Jul 2010 15:09:21 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1434.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">Americas Army North American 4v4 Fall League</span><br />
<br />
Team Warfare League is proud to present the 2010 North American 4v4 Fall League! This will be TWL's first league in over a year which will consist of seperate Open and Intervite Conferences. This is to ensure that every team at every skill level will have a chance to be competitive and make a run towards the Title. We invite your team to join us this Fall for great gaming and great fun! Below are some specifics for the upcoming event :<br />
<br />
<span style="font-weight: bold;">Details</span><br />
Team Size: 4v4<br />
Default League Night: Monday 9:30 PM EST<br />
Format: 12 rounds, 6 on each side<br />
Anti Cheat : CDC<br />
Sign-ups open: July 31st, 2010<br />
Close Signups: TBA<br />
Start Date: August 23rd, 2010<br />
<br />
<span style="font-weight: bold;">Points System</span> <br />
Wins = 1 Point <br />
Loss = 0 Points <br />
Forfeit Loss = -1 Points <br />
<br />
The League will consist of a 1 week Pre-Season and 9 weeks of Regular Season play which is followed by the playoffs. Matches are to be played on Monday @ 9:30 PM EST, but teams can reschedule if both agree. Any questions or for more detailed information, please visit our NA League forums at <font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font><br />
<br />
<span style="font-weight: bold;">Maplist :</span><br />
<br />
<span style="font-weight: bold;">Pre-Season (No O/T)</span><br />
Weapons Cache SE (5 min)<br />
<br />
<span style="font-weight: bold;">Regular Season (Rotating O/T Map List of UA/SS/Mout)</span> <br />
Week 1 : Urban Assault (3 Min)<br />
Week 2 : Insurgent Camp (3 Min)<br />
Week 3 : Mountain Ambush (5 Min)<br />
Week 4 : Pipeline (4 Min)<br />
Week 5 : SF Sandstorm (3 Min)<br />
Week 6 : Border (5 Min)<br />
Week 7 : Collapsed Tunnel (3 Min)<br />
Week 8 : River Basin (6 Min)<br />
Week 9 : Mout McKenna (3 Min)<br />
<br />
<span style="font-weight: bold;">Playoffs</span><br />
<br />
<span style="font-weight: bold;">Semi Finals</span><br />
Map 1 : Urban Assault<br />
Map 2 : River Basin<br />
O/T : Mout McKenna<br />
<br />
<span style="font-weight: bold;">Conference Finals</span><br />
Map 1 : Mountain Ambush<br />
Map 2 : Collapsed Tunnel<br />
O/T : SF Sandstorm<br />
<br />
<span style="font-weight: bold;">Finals</span><br />
Map 1 : Weapons Cache SE<br />
Map 2 : Mout McKenna<br />
O/T : Urban Assault<br />
________________________________________________________________________________&#8203;_____<br />
<br />
If your team is new to TWL and would like to join this league, follow these instructions to create a new team: <br />
Go to the create-a-team page.<br />
Fill out each field with the specified information.<br />
After your team has been created, go to your team's page and click "Join a New Competition."<br />
<br />
More information can be found in our America's Army forum. Also, you can contact the admin team at aa_na_league@teamwarfare.com or hop on IRC: <font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font> #twl_aa. So join the fun! Get ready for the NA Fall 4v4 League!<br />
<br />
Thank You,<br />
-Re.fl.ex-<br />
NA Lead League Admin<br />
E-Mail : Reflex@teamwarfare.com<br />
Xfire : xdraususx<br />
(Feel free to contact me anytime)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Americas Army North American 4v4 Fall League</span><br />
<br />
Team Warfare League is proud to present the 2010 North American 4v4 Fall League! This will be TWL's first league in over a year which will consist of seperate Open and Intervite Conferences. This is to ensure that every team at every skill level will have a chance to be competitive and make a run towards the Title. We invite your team to join us this Fall for great gaming and great fun! Below are some specifics for the upcoming event :<br />
<br />
<span style="font-weight: bold;">Details</span><br />
Team Size: 4v4<br />
Default League Night: Monday 9:30 PM EST<br />
Format: 12 rounds, 6 on each side<br />
Anti Cheat : CDC<br />
Sign-ups open: July 31st, 2010<br />
Close Signups: TBA<br />
Start Date: August 23rd, 2010<br />
<br />
<span style="font-weight: bold;">Points System</span> <br />
Wins = 1 Point <br />
Loss = 0 Points <br />
Forfeit Loss = -1 Points <br />
<br />
The League will consist of a 1 week Pre-Season and 9 weeks of Regular Season play which is followed by the playoffs. Matches are to be played on Monday @ 9:30 PM EST, but teams can reschedule if both agree. Any questions or for more detailed information, please visit our NA League forums at <font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font><br />
<br />
<span style="font-weight: bold;">Maplist :</span><br />
<br />
<span style="font-weight: bold;">Pre-Season (No O/T)</span><br />
Weapons Cache SE (5 min)<br />
<br />
<span style="font-weight: bold;">Regular Season (Rotating O/T Map List of UA/SS/Mout)</span> <br />
Week 1 : Urban Assault (3 Min)<br />
Week 2 : Insurgent Camp (3 Min)<br />
Week 3 : Mountain Ambush (5 Min)<br />
Week 4 : Pipeline (4 Min)<br />
Week 5 : SF Sandstorm (3 Min)<br />
Week 6 : Border (5 Min)<br />
Week 7 : Collapsed Tunnel (3 Min)<br />
Week 8 : River Basin (6 Min)<br />
Week 9 : Mout McKenna (3 Min)<br />
<br />
<span style="font-weight: bold;">Playoffs</span><br />
<br />
<span style="font-weight: bold;">Semi Finals</span><br />
Map 1 : Urban Assault<br />
Map 2 : River Basin<br />
O/T : Mout McKenna<br />
<br />
<span style="font-weight: bold;">Conference Finals</span><br />
Map 1 : Mountain Ambush<br />
Map 2 : Collapsed Tunnel<br />
O/T : SF Sandstorm<br />
<br />
<span style="font-weight: bold;">Finals</span><br />
Map 1 : Weapons Cache SE<br />
Map 2 : Mout McKenna<br />
O/T : Urban Assault<br />
________________________________________________________________________________&#8203;_____<br />
<br />
If your team is new to TWL and would like to join this league, follow these instructions to create a new team: <br />
Go to the create-a-team page.<br />
Fill out each field with the specified information.<br />
After your team has been created, go to your team's page and click "Join a New Competition."<br />
<br />
More information can be found in our America's Army forum. Also, you can contact the admin team at aa_na_league@teamwarfare.com or hop on IRC: <font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font> #twl_aa. So join the fun! Get ready for the NA Fall 4v4 League!<br />
<br />
Thank You,<br />
-Re.fl.ex-<br />
NA Lead League Admin<br />
E-Mail : Reflex@teamwarfare.com<br />
Xfire : xdraususx<br />
(Feel free to contact me anytime)]]></content:encoded>
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			<title><![CDATA[Starcraft II]]></title>
			<link>http://www.thanatos-clan.com/thread-1432.html</link>
			<pubDate>Tue, 27 Jul 2010 22:25:56 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1432.html</guid>
			<description><![CDATA[Anyone pick up a copy. got mine today. have 1 guest pass if anyone wants to try er out.]]></description>
			<content:encoded><![CDATA[Anyone pick up a copy. got mine today. have 1 guest pass if anyone wants to try er out.]]></content:encoded>
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		<item>
			<title><![CDATA[Alien Swarm]]></title>
			<link>http://www.thanatos-clan.com/thread-1431.html</link>
			<pubDate>Wed, 21 Jul 2010 03:37:01 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1431.html</guid>
			<description><![CDATA[<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font><br />
<br />
Free Valve (related) game that was released yesterday. Four person coop. Let me know if anyone downloads it. Does not require a super computer to play.]]></description>
			<content:encoded><![CDATA[<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font><br />
<br />
Free Valve (related) game that was released yesterday. Four person coop. Let me know if anyone downloads it. Does not require a super computer to play.]]></content:encoded>
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			<title><![CDATA[I hate/love cel phones.]]></title>
			<link>http://www.thanatos-clan.com/thread-1428.html</link>
			<pubDate>Sun, 18 Jul 2010 17:32:59 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1428.html</guid>
			<description><![CDATA[Well, my IPhone was stolen. Contacted Rogers, had it disabled, told them I want a new IPhone 4G, not available in Canada yet. Sigh. Ok, well, send me something to use in the meantime. Ok, I receive a PINK! Yes, Pink Blackberry Pearl Flip thingy, 8220. Totally useless for data, as they still had me on the IPhone data package. Get that changed, 3 phone calls, and 2 hours wasted to do so. Ok, have phone, update software, phone sucks! Browsers garbage, the 2 key keyboard thing is the worst idea since Bush as president. Useless damn phone. So, I'm working yesterday, it's like 4pm, gotta kill an hour before I can go home (damn gps in the work vans). So, fuck it. I'm buying a new damn phone. <br />
<br />
Go to the local Future Shop, start looking around. Now, knowing that I'll be paying full price (no contract renewal available to me. I spot one I like.<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font><br />
<br />
Geezum! &#36;550 plus &#36;100 for a Sandisk 16 gig micro-sd card. Turns out I don't even need the card, as the phone comes with a 16 gigger in it.<br />
<br />
Ah well, switched data plans again, activated new phone, updated software, started browsing. Hmm, pretty kewl. MONSTROUSLY big screen, a keyboard that you can actually use. Apps for it all over the place, 8.1 megapixel camera, software that makes sense (very intuitive), and almost every ap that I liked on the IPhone. Wallet took a beating but I've got a phone I'm actually happy with. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font>]]></description>
			<content:encoded><![CDATA[Well, my IPhone was stolen. Contacted Rogers, had it disabled, told them I want a new IPhone 4G, not available in Canada yet. Sigh. Ok, well, send me something to use in the meantime. Ok, I receive a PINK! Yes, Pink Blackberry Pearl Flip thingy, 8220. Totally useless for data, as they still had me on the IPhone data package. Get that changed, 3 phone calls, and 2 hours wasted to do so. Ok, have phone, update software, phone sucks! Browsers garbage, the 2 key keyboard thing is the worst idea since Bush as president. Useless damn phone. So, I'm working yesterday, it's like 4pm, gotta kill an hour before I can go home (damn gps in the work vans). So, fuck it. I'm buying a new damn phone. <br />
<br />
Go to the local Future Shop, start looking around. Now, knowing that I'll be paying full price (no contract renewal available to me. I spot one I like.<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font><br />
<br />
Geezum! &#36;550 plus &#36;100 for a Sandisk 16 gig micro-sd card. Turns out I don't even need the card, as the phone comes with a 16 gigger in it.<br />
<br />
Ah well, switched data plans again, activated new phone, updated software, started browsing. Hmm, pretty kewl. MONSTROUSLY big screen, a keyboard that you can actually use. Apps for it all over the place, 8.1 megapixel camera, software that makes sense (very intuitive), and almost every ap that I liked on the IPhone. Wallet took a beating but I've got a phone I'm actually happy with. <font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font>]]></content:encoded>
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			<title><![CDATA[Anyone into flight sims?]]></title>
			<link>http://www.thanatos-clan.com/thread-1426.html</link>
			<pubDate>Fri, 16 Jul 2010 09:43:28 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1426.html</guid>
			<description><![CDATA[I used to play all the Jane's stuff back in the day, along with the Novalogic ones as well (f22 lightning flight model sucked mega ass). I've been waiting on a community revamp of USNF/FA that never happened, and just found this glorious bastard tonight: <font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font><br />
<br />
Holy shit! Fuck! <br />
<br />
Giant boner.<br />
<br />
Edit: After watching the gameplay video, semi-soft. I was hoping for the hardcore flight modeling of F/A-18 or Falcon 4.0... Looks like another arcade type. Still optimistic though.]]></description>
			<content:encoded><![CDATA[I used to play all the Jane's stuff back in the day, along with the Novalogic ones as well (f22 lightning flight model sucked mega ass). I've been waiting on a community revamp of USNF/FA that never happened, and just found this glorious bastard tonight: <font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> or login by clicking <a href="member.php?action=login"><strong>here</strong></a> to see links.</font><br />
<br />
Holy shit! Fuck! <br />
<br />
Giant boner.<br />
<br />
Edit: After watching the gameplay video, semi-soft. I was hoping for the hardcore flight modeling of F/A-18 or Falcon 4.0... Looks like another arcade type. Still optimistic though.]]></content:encoded>
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		<item>
			<title><![CDATA[Need help returning a package to China]]></title>
			<link>http://www.thanatos-clan.com/thread-1425.html</link>
			<pubDate>Thu, 15 Jul 2010 06:20:14 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1425.html</guid>
			<description><![CDATA[So some of you know that I got ripped off buying a pair of Sennheiser PC 350's from some asshole in China. I disputed the case on eBay and won and apparently have to ship the fake broken pair back to get a refund, cause eBay is full of smart people. Tried talking them to make them understand (shipping counterfeit items is illegal, address is in Chinese and I have no fucking idea what it says, etc) and they just completely ignored my last email so I guess I better get to shipping this cause I only have like 6 days to provide a tracking number. <br />
<br />
So the problem is that I can't decipher this address and I need someones help figuring out how to go about doing this.<br />
<br />
Here's the address:<br />
文根 张<br />
广东省深圳市宝安民治民乐翠园5栋317<br />
深圳 广东省 518000<br />
China]]></description>
			<content:encoded><![CDATA[So some of you know that I got ripped off buying a pair of Sennheiser PC 350's from some asshole in China. I disputed the case on eBay and won and apparently have to ship the fake broken pair back to get a refund, cause eBay is full of smart people. Tried talking them to make them understand (shipping counterfeit items is illegal, address is in Chinese and I have no fucking idea what it says, etc) and they just completely ignored my last email so I guess I better get to shipping this cause I only have like 6 days to provide a tracking number. <br />
<br />
So the problem is that I can't decipher this address and I need someones help figuring out how to go about doing this.<br />
<br />
Here's the address:<br />
文根 张<br />
广东省深圳市宝安民治民乐翠园5栋317<br />
深圳 广东省 518000<br />
China]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spain wins World Cup (who the fuck cares?)]]></title>
			<link>http://www.thanatos-clan.com/thread-1.html</link>
			<pubDate>Mon, 12 Jul 2010 04:23:20 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-1.html</guid>
			<description><![CDATA[<font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font><br />
<br />
Next shitty as tournament will be held in BRASIL, so one more reason to not watch. Although if the US beats Brazil then I shall love soccer more than any sport ever played.]]></description>
			<content:encoded><![CDATA[<font color="red">Guests cannot see images in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see images.</font><br />
<br />
Next shitty as tournament will be held in BRASIL, so one more reason to not watch. Although if the US beats Brazil then I shall love soccer more than any sport ever played.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Intermittent BSOD]]></title>
			<link>http://www.thanatos-clan.com/thread-2.html</link>
			<pubDate>Sun, 11 Jul 2010 08:03:16 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-2.html</guid>
			<description><![CDATA[Gday all,<br />
<br />
Im getting a BSOD at least once every 2 days, sometime I could be gaming, sometimes surfing net, or even working in an office document.<br />
<br />
Not sure what I need to look at to work out where the problem is.<br />
<br />
Problem signature:<br />
  Problem Event Name:	BlueScreen<br />
  OS Version:	6.1.7600.2.0.0.256.48<br />
  Locale ID:	3081<br />
<br />
Additional information about the problem:<br />
  BCCode:	10e<br />
  BCP1:	000000000000001F<br />
  BCP2:	FFFFF8A00E709440<br />
  BCP3:	0000000000000000<br />
  BCP4:	000000000034EC29<br />
  OS Version:	6_1_7600<br />
  Service Pack:	0_0<br />
  Product:	256_1<br />
<br />
Files that help describe the problem:<br />
  C:\Windows\Minidump\071110-23914-01.dmp<br />
  C:\Users\Mo\AppData\Local\Temp\WER-28173-0.sysdata.xml]]></description>
			<content:encoded><![CDATA[Gday all,<br />
<br />
Im getting a BSOD at least once every 2 days, sometime I could be gaming, sometimes surfing net, or even working in an office document.<br />
<br />
Not sure what I need to look at to work out where the problem is.<br />
<br />
Problem signature:<br />
  Problem Event Name:	BlueScreen<br />
  OS Version:	6.1.7600.2.0.0.256.48<br />
  Locale ID:	3081<br />
<br />
Additional information about the problem:<br />
  BCCode:	10e<br />
  BCP1:	000000000000001F<br />
  BCP2:	FFFFF8A00E709440<br />
  BCP3:	0000000000000000<br />
  BCP4:	000000000034EC29<br />
  OS Version:	6_1_7600<br />
  Service Pack:	0_0<br />
  Product:	256_1<br />
<br />
Files that help describe the problem:<br />
  C:\Windows\Minidump\071110-23914-01.dmp<br />
  C:\Users\Mo\AppData\Local\Temp\WER-28173-0.sysdata.xml]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Miami]]></title>
			<link>http://www.thanatos-clan.com/thread-3.html</link>
			<pubDate>Fri, 09 Jul 2010 01:35:39 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-3.html</guid>
			<description><![CDATA[Wade. LeBron. Bosh.<br />
<br />
<br />
Fuck the Lakers.]]></description>
			<content:encoded><![CDATA[Wade. LeBron. Bosh.<br />
<br />
<br />
Fuck the Lakers.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Angel is a Russian SPY!]]></title>
			<link>http://www.thanatos-clan.com/thread-4.html</link>
			<pubDate>Thu, 08 Jul 2010 04:15:04 +0000</pubDate>
			<guid isPermaLink="false">http://www.thanatos-clan.com/thread-4.html</guid>
			<description><![CDATA[I know because I've played TF2 and I hate spies. I've contacted the proper authorities to deal with the issue.]]></description>
			<content:encoded><![CDATA[I know because I've played TF2 and I hate spies. I've contacted the proper authorities to deal with the issue.]]></content:encoded>
		</item>
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